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Hi, I'm Frisbee.

I love making games that mix brains and heart (and sometimes ducks). Games that wake up curiosity and invite you to be present. I like when they’re short, too. Little, thoughtful things that fit into life rather than compete with it. I want them to feel human, like someone made them by hand, with care and a bit of soul showing through.

Behind the scenes, I craft them in Unity, hand-roll engines and tools in C++, and teach college computer science. To me, they’re all the same craft: understanding how things work, shaping them, and helping others do the same.

"Every child is an artist. The problem is how to remain an artist once we grow up." — Picasso

Released Games

Quacking The Case

Demo out now! · Full release 2026

Step into the webbed feet of Detective Gregory Steel, Featherdale’s top duck detective, and unravel a mystery in this quirky string-pulling logic game.

Made in Unity

Play on Steam →

The Last Elixir

Out now on Steam!

You are a journeyman alchemist: experiment to learn the secrets of the alchemical sciences, and leverage them to produce a diverse menu of potions for a procession of weird and spooky customers in this compact narrative puzzle experience.

Made in Unity

Play on Steam →

Projects

Engine UI

Vulkan Game Engine

Custom C++ game engine built with Vulkan and ECS (EnTT), featuring an ImGui editor for real-time debugging and shader tuning. Optimized GPU workloads using descriptor sets and command buffers, with performance profiling via RenderDoc and Vulkan validation layers.

Made in C++, GLSL, and CMAKE

View on Github →

Velocity Matrix

Velocity Matrix is a 3D spaceflight prototype focused on speed, control, and cinematic motion. It showcases iterative work on flight systems, physics tuning, and player feedback design.

Made in Unity

Battleship Simulation

Built for Concordia University Irvine, this project helps students learn algorithm design. It loads student-created DLLs containing their Battleship-playing algorithms, visualizes their strategies, and enables friendly competition to make learning more engaging.

Made in Unity

Arc of Time

Arc of Time is a puzzle platformer game built for the Brackeys Game Jam 2020. With a bow that bends time itself, you unravel puzzles and hurl your enemies back into the past.

Made in Unity

Play on Itch →

Looking for a game developer or designer? Let’s talk →