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Hi, I'm Frisbee.

I’m all about turning ideas (like a duck detective solving puzzles) into something real and getting them into people’s hands, quickly and thoughtfully. Speed and quality aren’t opposites; in fact, they go hand in hand. Quality comes from smart prioritization, focusing on what matters most, while moving fast keeps momentum alive and creates space for valuable feedback.

Projects

Quacking The Case

My personal commercial project releasing on steam Q1 2025.

Engine UI

Vulkan Rendering Engine

This is my custom ECS game engine built from scratch with C++ and Vulkan.

Battleship DLL Sim

A Battleship Simulation that runs DLLs of AIs built by students.

  • Tools: C#, Unity

Rouglike Space Game

A rouglike space game that is a WIP. Currently it mostly entails a polished flight control system.

  • Tools: C#, Unity