I love taking an idea (like a duck detective solving puzzles) and turning it into something people can actually play, explore, and smile about.
It’s always fun figuring things out with other people, whether it’s untangling a tricky mechanic or seeing how someone else’s perspective can take an idea in a direction you’d never expect. The best projects seem to come together when everyone feels heard, and the end result feels like something you couldn’t have made on your own. There’s nothing better than knowing what you’ve built makes sense to others, whether they’re playing it or helping bring it to life.
I’m all about turning ideas into something real and getting them into people’s hands, quickly and thoughtfully. Speed and quality aren’t opposites; in fact, they go hand in hand. Quality comes from smart prioritization, focusing on what matters most, while moving fast keeps momentum alive and creates space for valuable feedback.
My personal commercial project releasing on steam Q1 2025.
This is my custom ECS game engine built from scratch with C++ and Vulkan.
A Battleship Simulation that runs DLLs of AIs built by students.
A rouglike space game that is a WIP. Currently it mostly entails a polished flight control system.